![]() ![]() I'd also suggest a point in decrepify, attract and blind target (very useful for crowd control).īase energy is definitely enough for a summoner necromancer using that kind of gear. It's very useful to have it at the full radius. Instead I'd use the skills to max corpse explosion. But even with maxed mastery, you still get a really tough golem that doesn't kill anything. Golem mastery is optional depending on how much you like to use the golem. With all those +skills one point in revive should be more than enough. ![]() Revive is worth having a point in, but I wouldn't put more than that because the revives are really only supplemental and raising the level just gives you more of them - it doesn't make them better. The golem doesn't do a lot to kill, and mostly serves as a meatshield when starting out the summons, or to slow enemies if using clay golem. I'd suggest using only one point in iron golem and one in revive. Maybe 10-15 points starting out just to get going, but other than that, I'd say none. Click to expand.Base energy is definitely enough for a summoner necromancer using that kind of gear. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |