![]() ![]() For the most part, firearms are restricted to Raiden's enemies enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Unlike previous Metal Gear titles, Rising is a hack-and-slash action game while there are some minor stealth elements, the main focus is on combat with melee weapons. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of Metal Gear Solid 4, one where PMC soldiers are still highly valued. Originally imagined as detailing Raiden's actions during the events of Metal Gear Solid 4: Guns of the Patriots, it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after MGS4 and the gameplay altered to a more traditional hack-and-slash fighting game in the style of Bayonetta or Devil May Cry. ![]() Metal Gear Rising: Revengeance is a side-story game in the Metal Gear Solid franchise. ![]()
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